
The Impostor animation plays on the bottom left corner of gap room on the Airship, as it is unknown where they will spawn.īefore the game mode was an official part of the game, players took upon themselves to create a rendition of the mode using features that were already present in the game.In this mode, pets tend to cause lag for all players.
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There is background music that gets louder and has more riffs, depending on the proximity to The Impostor.There is a Danger Meter on the top left corner that tells the Crewmates how close The Impostor is the player.All Crewmates can stay in a vent and travel between connected ones for only a limited time, which can be adjusted in the Options menu.The number of vent uses can be altered in the options. All Crewmates are automatically Engineers and can Vent, but only a limited number of times.The Impostor can use the Seek ability in the final minute or once they have killed enough Crewmates.

The Impostor has a kill cooldown of 1 second.The Impostor is taller and has an open mouth, fixed in a wicked grin, with sharp teeth and a wiggling needle tongue.Quite rarely, but it is possible to get Impostor/Seeker multiple times in a row during the Round-Robin setting.In private lobbies, hosts can choose who is The Impostor, however in public lobbies, The Impostor is chosen randomly in a setting called "Round-Robin".There is only one Impostor, who is revealed to all players during the role reveal.It can be removed or its range can be altered in the options. Players have a limited cone of vision called the Flashlight which can be moved around.The Ping interval can be adjusted in Options. During the Final Hide, pings will be emitted every 5 seconds, giving the Impostor a temporary location of all crewmates. The timer bar and map become red, similar to during critical Sabotages. In this last phase, Impostor gets a speed boost (can be adjusted in Options) and the Seek ability.

